Thousand Waves


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Description

Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.

Accuracy 100
PP 10
Category Physical
Type Ground
Priority 0
Target allAdjacentFoes
Contest Type Tough

Flags