G-Max Terror


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Description

Power is equal to the base move's Max Move power. If this move is successful, each Pokemon on the opposing side is prevented from switching out, even if they have a substitute. They can still switch out if they are holding Shed Shell or use Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If a target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.

Accuracy 1
PP 10
Category Physical
Type Ghost
Priority 0
Target adjacentFoe
Contest Type Cool

Flags