Block


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Description

Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.

Accuracy 1
PP 5
Category Status
Type Normal
Priority 0
Target normal
Contest Type Cute

Flags