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Angrep

Bla gjennom alle angrep med kategori, type, kampegenskaper og referanser til hvem som lærer dem.

innholdangrepkamp
Viser 30 angrep på denne siden (953 poster totalt)

Electric

Special

Electric-angrepsikon

10,000,000 Volt Thunderbolt

Has a very high chance for a critical hit.

Grass

Special

Grass-angrepsikon

Absorb

The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Rock

Physical

Rock-angrepsikon

Accelerock

No additional effect.

Poison

Special

Poison-angrepsikon

Acid

Has a 10% chance to lower the target's Special Defense by 1 stage.

Poison

Status

Poison-angrepsikon

Acid Armor

Raises the user's Defense by 2 stages.

Poison

Physical

Poison-angrepsikon

Acid Downpour

No description available.

Poison

Special

Poison-angrepsikon

Acid Spray

Has a 100% chance to lower the target's Special Defense by 2 stages.

Flying

Physical

Flying-angrepsikon

Acrobatics

No description available.

Normal

Status

Normal-angrepsikon

Acupressure

Raises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute.

Flying

Physical

Flying-angrepsikon

Aerial Ace

No description available.

Flying

Special

Flying-angrepsikon

Aeroblast

Has a higher chance for a critical hit.

Normal

Status

Normal-angrepsikon

After You

The target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn.

Psychic

Status

Psychic-angrepsikon

Agility

Raises the user's Speed by 2 stages.

Flying

Special

Flying-angrepsikon

Air Cutter

Has a higher chance for a critical hit.

Flying

Special

Flying-angrepsikon

Air Slash

Has a 30% chance to make the target flinch.

Fighting

Physical

Fighting-angrepsikon

All-Out Pummeling

No description available.

Fairy

Special

Fairy-angrepsikon

Alluring Voice

Has a 100% chance to confuse the target if it had a stat stage raised this turn.

Psychic

Status

Psychic-angrepsikon

Ally Switch

The user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch.

Psychic

Status

Psychic-angrepsikon

Amnesia

Raises the user's Special Defense by 2 stages.

Steel

Physical

Steel-angrepsikon

Anchor Shot

Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.

Rock

Special

Rock-angrepsikon

Ancient Power

Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.

Grass

Special

Grass-angrepsikon

Apple Acid

Has a 100% chance to lower the target's Special Defense by 1 stage.

Water

Physical

Water-angrepsikon

Aqua Cutter

Has a higher chance for a critical hit.

Water

Physical

Water-angrepsikon

Aqua Jet

No additional effect.

Water

Status

Water-angrepsikon

Aqua Ring

The user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. If the user uses Baton Pass, the replacement will receive the healing effect.

Water

Physical

Water-angrepsikon

Aqua Step

Has a 100% chance to raise the user's Speed by 1 stage.

Water

Physical

Water-angrepsikon

Aqua Tail

No description available.

Fire

Special

Fire-angrepsikon

Armor Cannon

Lowers the user's Defense and Special Defense by 1 stage.

Fighting

Physical

Fighting-angrepsikon

Arm Thrust

Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.

Grass

Status

Grass-angrepsikon

Aromatherapy

Every Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Sap Sipper Ability are not cured, unless they are the user.


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