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stableFR

Clamp

Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.

contenuattaquesWaterPhysical
Icône d'attaque Water

Données de l'attaque

Précision85%
PP15
CatégoriePhysical
TypeWater
Priorité0
CibleNormal
Type de concoursTough

Flags

Makes Contact.
Blocked By Detect, Protect, Spiky Shield, And If Not A Status Move, King'S Shield.
Can Be Copied By Mirror Move.

Pokemon qui l'apprennent

PokemonMéthodesNiveau le plus tôt
BarbaracleMontée de niveau20
BinacleMontée de niveau20
ClamperlMontée de niveau1
ShellderMontée de niveau25

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